C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > Buffer Class > Create Method : Create<T>(Device,T[],BufferDescription) Method |
'Declaration Public Overloads Shared Function Create(Of T As {New, Struct})( _ ByVal device As Device, _ ByVal data() As T, _ ByVal description As BufferDescription _ ) As Buffer
public static Buffer Create<T>( Device device, T[] data, BufferDescription description ) where T: new(), struct